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Ticket to ride old west
Ticket to ride old west











ticket to ride old west ticket to ride old west

You can claim control over other cities in your network during the game. You must pick a starting city and then expand from that city. In addition, there is always a chance you can claim a route that another player has built, also making it harder for the opponent to finish his network.Ī different challenge awaits you on the Old West map, as you can no longer build track anywhere on the board. You will build a lot more track than you will claim in the game, so there will be many opportunities to bluff, mislead, and be clever. This will be especially effective if you build lots of track of the same color in an area you know your opponents need and you don't. In addition, you may want to build track you don't need, forcing your opponents to collect color cards that are in short supply. You will have to bluff some of the time by building track you don't really want. But building track does not assure you will be able to claim that track later. Every time you draw cards, you must build track (by adding a piece of track to the board). The flow of the game is different from all previous versions and forces the players to rethink old strategies. Whoever controls Alvin at the end of the game scores 10 bonus points.Ticket to Ride France creates a brand new competitive element for Ticket to Ride players. The next player to connect to this city scores 10 points, then moves Alvin as before. No player can start the game in Roswell, and the first player who builds a route into Roswell scores 10 points, then places the Alvin marker in any city that they control. Whoever completes the most tickets in this expansion scores 15 bonus points.Īs a variant, you can play Old West with Alvin the Alien. If both endpoints of the route have cities, then the owner of each city scores these points. Whenever a player builds a route that connects to a city owned by another player, the owner of the city claims the points for the route, not the player placing the trains.

ticket to ride old west

Only one city marker can be in each city. The first route that a player claims must have this city as one of the route’s two endpoints, and each subsequent route claimed must connect to that player’s existing network.Īfter claiming a route, a player can place one of their remaining cities on either end of that route by discarding a matching pair of train cards. In the Old West half of the expansion, 2-6 players start the game by choosing (in reverse player order) a starting location for one of their three city pieces. At the end of the game, players score their tickets, with bonuses being awarded for longest continuous route and most tickets completed. Multiple track beds on the game board overlap, and once a tile has placed on the board, any track beds crossed by this tile are off-limits and nothing can be built on them. (Single-length routes are already colored, and the map contains a number of gray-colored ferry routes.) Once you’ve done this, any player can claim that route by discarding the appropriately colored cards from hand, as in any other Ticket to Ride game. In the France half of this expansion, 2-5 players collect train cards and claim routes in order to complete tickets in hand, but most of the tracks on the board aren’t colored! Each time that you draw cards, you must take a colored tile that’s 2-5 train cars long and place that tile on an empty track bed. Ticket to Ride Map Collection: Volume 6 – France & Old West includes a double-sided game board that features France on one side and the western half of the United States on the other.













Ticket to ride old west