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“There was no chance at that point that the entire time, setting, place, conflict would change.”ĭowling was big and bearded, with a muppety voice and a pragmatic attitude. “I’d joined at a time when suddenly the team was inoculated against complete swings,” Dowling said. And as a new Irrational employee, he was happy to see that they’d actually committed to the game’s core ideas. As a BioShock fan, Dowling was stoked to see what they were doing - it had been three years of silence since the first game came out. Dowling had just started at Irrational, signing up as a level designer a month before BioShock Infinite’s big reveal.
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None of the major details could be overturned anymore.įor Forrest Dowling, the timing couldn’t have been better. It was that they now had to stick with the details they’d announced. What was nice about this announcement wasn’t just that the developers could finally be open about what they were doing. Guarding her tower prison was a flying robotic hulk called the Songbird, who would make for a good mascot (and merchandising opportunity) in lieu of those Big Daddies. It would star the former Pinkerton agent Booker DeWitt, sent to rescue a raven-haired girl named Elizabeth. BioShock Infinite was set in Columbia, a city in the sky devoted to the celebration of American exceptionalism, during July 1912. After the trailer, director Ken Levine gave the press a basic outline of the game. The video opened with a delightful fakeout, zooming in on the silhouette of a familiar-looking underwater city before pulling back to reveal that the camera was actually inside of a fish tank. On August 12, 2010, at a press event in the swanky Plaza Hotel near Central Park in New York City, journalists gathered to watch the trailer for the next BioShock game. Reprinted with permission of Grand Central Publishing. In the book, he dives into how a number of high profile game studios fell apart - and below, we have an excerpt covering some of the challenges BioShock Infinite studio Irrational Games went through when making the game. note: Out May 11, Press Reset: Ruin and Recovery in the Video Game Industry is author Jason Schreier’s second book investigating the inner workings of the video game industry.
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