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Astro empires gameplay
Astro empires gameplay






astro empires gameplay

You can’t explain how awesome it is till you’re soaring around mindlessly taking in the beautiful landscapes present throughout the game.

astro empires gameplay

It’s so over the top it’s silly at times but given the Anime nature of the game, it flows quite well.Īlso gliding is awesome.

astro empires gameplay

While running a particular three player dungeon designed to be a farming instance for gathering Eidolon fragments, our novice group was repeatedly blown halfway across a huge arena for not dodging said attacks. Though I wouldn’t say it’s terribly hard to dodge most boss attacks, on the off chance that you fail to you are going to know it. One final mention on the fluidity of combat is the feedback offered by powerful skills. Again this is another way Aura Kingdom cleverly implements an action combat feel without the actual physics engine strains typically associated with it. Cooldowns are short (and only get shorter thanks to the option of putting offensive points into speed) and there is no resource bar limiting most of your attacks outside of said cool-downs, to the point that you will always be planning three steps ahead. Sure that might sound like a strange complaint but you are going to have to play your keyboard like a piano at end-game to maximize your damage and this is something anyone with ping issues is going to find a rough feat to accomplish. My biggest issue with the fluidity may actually be the spam happy nature created by it being too fluid. Yes we’re talking about you, All-Powerful Pippers. All in all the result is a game that classic MMORPG players can relate to but is not something that you can lazily macro your way through with one hand, unless you’re that one jerk with epic fairy wings and overpowered armor that likes making your healer’s life difficult. In addition, players can deal bonus damage by coordinating with their tank to keep the dps classes behind the boss. Most boss monsters you’ll face as a result have 100% dodgable special attacks forcing players to remain mobile and active. While there are no active dodge skills, a number of skills won’t break the channeling time from moving, and some even offer advanced movement capabilities while using them, essentially turning these skills into dodge skills.Įnemies in addition offer obvious red tales that have been made rather famous lately by promotional WildStar videos. This might involve placing a turret on the ground, unleashing an explosion of energy in a circle around you, launching a slow moving projectile in a straight line, or flipping like a living buzz saw forward at any enemies present.

astro empires gameplay

While a large majority of attacks are point, click, auto-move into range, channel, and attack, there are still quite a number of skills that will activate on the spot whether you are in range to use them effectively or not. At this I would usually get a wishy washy answer along the lines of ‘sort-of.’ This bugged me to no end but now that I’ve actually tried the title, I can better understand the logic behind it. Leading up to finally testing Aura Kingdom, I would often ask my contacts at Aeria if this game would fall into the category of ‘action combat MMORPG’ akin to legitimate titles carrying that name like Dragon Nest and TERA. But there’s enough of a technology gap as well as title gap (games either not released in the US or published under other publishers) that anyone who enjoyed Grand Fantasia or Eden Eternal will be in for a good time here. Granted this has the downside that they tend to not edge too far from their comfort zone with each successive title. Thankfully XLegend isn’t new to game design and has learned their share of lessons from past mistakes and successes. If the gameplay is awful, nothing else matters after all. I’ve gone over customization options, achievements, and the intensive Eidolon system, but the most important element of Aura Kingdom remains: Gameplay. By Darren Henderson ( DizzyPW), Resident Insomniac








Astro empires gameplay